Field notes
Operators per standard squad
Roster capacity starts at 7 and can expand to 20.
Squad size & customizationIndependent launch-build field guide
New to turn-based tactics? Start with the three-action-point combat loop, then move into Specializations, weapons, missions, Bonds, the Den, and launch answers. Every live guide below is tied to an approved evidence record.

Popular answers
Search signal // Aug 2026
Field notes
Roster capacity starts at 7 and can expand to 20.
Squad size & customizationChoose your first objective
Pick the question you need answered now. Each route stays inside the facts verified for the August 2026 launch build.
Learn the campaign loop, what to do in the Den, and how to prepare before your first Tactical Mission.
Open beginner route →Understand Action Points, cover, Overwatch, Backup, Advantage, and the cost of injuries.
Read combat basics →Compare all eight standard specializations by battlefield job without pretending one class is universally best.
Compare classes →See how Intel, Operations, Tactical Missions, and Cycles connect before time-sensitive opportunities expire.
Trace the Intel loop →
The operational loop
Zero Company alternates tactical missions with company management aboard the Den. Completing a Tactical Mission moves time forward, while the space between missions is where you recruit, equip, explore, and spend Intel on Operations.
That makes preparation part of the campaign, not a separate menu chore. Check the Den before committing to the next mission, especially when an Operation is close to expiring.
Build the company
The launch materials define eight standard specializations and their tactical jobs, but they do not prove a universal best class. Start with the role your squad lacks, then use the cast note for the officially attributed Hawks performances.

Every published page was marked ready in the approved research pack and carries its own source ledger. Untested rankings, full walkthroughs, and handheld settings remain held for direct play-test evidence.
Published
Assault is a mobile frontline Specialization built to close distance, force enemies out of safe positions, and punish exposed targets. Its opening movement and push tools create attacks for the rest of the squad.
Open field note →Published
The standard roster has eight specializations: Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier. Choose by squad function rather than treating the list as a universal ranking.
Open field note →Published
Each Operator receives three Action Points. The tactical core is deciding how to divide them among movement, attacks, and abilities while using cover, reactions, and shared Advantage to control the enemy turn.
Open field note →Published
Permadeath is enabled by default but can be turned off. Under the standard rule, an Operator dies after three injuries. Hawks is different: if the company leader dies, the mission fails.
Open field note →Published
Gunslinger is a fast offensive Specialization that rewards chaining attacks. Open Fire can attack twice, Quick Draw refunds an Action Point on a kill, and Onslaught strengthens repeated primary-blaster attacks in one turn.
Open field note →Published
Heavy is the durable frontline Specialization. It combines extra health and defense with taunts and Retaliation, giving fragile allies room to operate while punishing enemies that focus the Heavy.
Open field note →Published
Medic prevents a difficult mission from becoming a campaign injury problem. Morale Boost sustains nearby allies, Combat Stim adds healing and offense, and First Responder gives the role a free permanent Medpac.
Open field note →Published
Scoundrel is an adaptive setup-and-payoff Specialization. It can guarantee the next damaging attack is critical, assist an ally's marked-target attack, and improve both assist damage and defense penetration.
Open field note →Published
Scout converts reconnaissance into squad-wide opportunities. Combat Recon generates Advantage from detected enemies, The Spotter marks damaged targets, and Ambush turns saved Advantage into a larger attack.
Open field note →Published
Sharpshooter is the dedicated long-range precision role. Zero In builds accuracy and critical potential while the Operator holds position, Precision Shot guarantees a hit, and Pick Them Off improves Overwatch.
Open field note →Published
Soldier is the flexible close-to-medium offensive Specialization. Rocket Strike handles groups, Brutal Strike closes distance and Dazes, while Strength and Armsmaster improve melee, grenades, and primary-blaster damage.
Open field note →Published
A Specialization defines the Operator's main combat role and abilities; a Talent adds a separate character trait or modifier. Authored Operators have fixed Talents, while custom recruits provide more selection freedom.
Open field note →Published
The four Weapon Classes are Blaster Rifle, Repeater, Blaster Pistol, and Longarm Blaster. Compare their range, damage, and Action Point patterns before matching one to an Operator's role.
Open field note →Published
The Den is Zero Company's between-mission base. Use a repeatable pre-deployment routine for the Holotable, injuries, progression, equipment, recruitment, conversations, and facility upgrades.
Open field note →Published
Bonds track the relationship between pairs of Operators. Shared activities and Calling for Backup can raise them; new Bond levels unlock Cross Training bonuses, with a special passive at the maximum level.
Open field note →Published
The Focus Tree is the Operator progression screen at Personnel. Spend Focus Points to improve Talents, abilities, and passives; earn them mainly through stronger Bonds and as Tactical Mission rewards.
Open field note →Published
Intel connects field missions to the strategy layer. Earn it through Tactical Missions and exploration, then spend it to launch Operations before those opportunities expire between Cycles.
Open field note →Published
A standard Tactical Mission squad contains up to four Operators. Roster capacity starts at seven and can grow to twenty, mixing authored companions with custom recruits while Hawks remains required for story missions.
Open field note →Published
The official SDCC 2026 announcement attributes the masculine Hawks option to Jonathan Freeman and the feminine Hawks option to Erica Luttrell. This page keeps the list narrow rather than guessing at unverified roles.
Open field note →Published
Steam lists 53 achievements, while a PlayStation-focused listing reports 53 PS5 trophies. Use this spoiler-light roadmap to plan campaign, Operator, Bond, combat, and progression goals without invented unlock steps.
Open field note →Published
Bit Reactor estimates 30 to 40 hours for the main story. Difficulty and prior tactics experience are the two factors the developer explicitly names, while time spent managing the company can also change your pace.
Open field note →Published
Launch reviews repeatedly discuss tactical depth, character customization, Bonds, story missions, and the game's relationship to XCOM. This page does not freeze a changing aggregate score as a permanent verdict.
Open field note →Published
Both Standard and Deluxe include the same base game. Deluxe adds cosmetic armor, tattoos, and five painted weapon themes; the Crystalline Astromech Cosmetic Pack was a preorder bonus whose window ended at launch.
Open field note →Published
At launch, EA listed no planned microtransactions, New Game Plus, official mod support, or Steam Deck verification. Steam runs without the EA app; this page keeps each answer tied to its checked launch scope.
Open field note →Published
Zero Company is a new single-player turn-based tactics game. Learn the campaign rhythm before your first deployment: prepare at the Den, complete a Tactical Mission, then use the next quiet window before the Cycle advances again.
Open field note →Published
Tactical Missions deploy a selected squad and advance the Cycle; Operations use Intel on the Galaxy Map. This guide covers verified mission types and campaign timing without pretending to be a complete named-mission walkthrough.
Open field note →Published
STAR WARS Zero Company is single-player. EA states that it does not support online multiplayer or co-op. The confirmed launch platforms are PC, PlayStation 5, and Xbox Series X|S.
Open field note →Published
Gordy Haab composed the original score. Walt Disney Records released the 25-track album on August 27, 2026, with Zero Company as the opening track.
Open field note →First-session protocol
Each Operator gets three Action Points. Check movement, attack, and ability options before committing the final point.
Plan the destination before the attack. An exposed finish can undo a strong opening move.
Backup and Overwatch turn positioning into value during the opposing turn.
Advantage is shared and special actions do not consume Action Points, so save it for the turn that changes the fight.
Recruitment, equipment, exploration, and Operations all live between tactical deployments.
The mission objective defines success; clearing every target is not always the same task.
Launch answers
Yes. It released on August 27, 2026. It is a new single-player turn-based tactics game set during the Clone Wars, not a remaster of an older title.
No. EA's platform guide describes the game as single-player and says it does not support online multiplayer or co-op.
The developer estimate is 30 to 40 hours. Difficulty, tactics experience, and time spent managing the company can move an individual run within that range.
No. Permadeath is enabled by default, but it can be turned off. Difficulty settings can be changed outside combat.
The confirmed launch platforms are PC, PlayStation 5, and Xbox Series X|S. The approved official Q&A did not announce Switch or Steam Deck versions.
The approved official materials explain roles, not a universal winner. The safest starting choice is the specialization that covers a missing squad function.
Ready for deployment?
The field guide gives you the verified baseline without turning your first playthrough into a checklist.
Primary source for genre, setting, launch date, developer, and confirmed platforms.
Primary source for Action Points, Backup, Overwatch, Advantage, injuries, Cycles, Missions, Operations, and beginner tips.
Primary source for combat actions, cover, Advantage, standard specializations, the Den, and Intel.
Primary source for campaign length, roster limits, Operations, exotic classes, permadeath, platform focus, and launch-scope caveats.
Primary source for launch platforms, PC requirements, and the absence of online multiplayer and co-op.
Official store listing used for release date, single-player feature set, developer, publisher, and achievement count.