All eight standard specializations: Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier.

Role-first class map
The official gameplay material establishes the available specializations and their tactical identities, but it does not establish a universal tier list. Use this map as an orientation tool, then inspect the actual ability choices in your current roster.
| Specialization | Practical battlefield question |
|---|---|
| Assault | Do you need an Operator built to push the front line? |
| Gunslinger | Do you need mobile pistol pressure and flexible engagements? |
| Heavy | Do you need sustained fire and a durable presence? |
| Medic | Does the squad need stronger recovery and support? |
| Scoundrel | Do you want opportunistic utility and assist-oriented play? |
| Scout | Do you need information, movement, and setup? |
| Sharpshooter | Do you need deliberate long-range elimination? |
| Soldier | Do you need a dependable general-purpose role? |
How to choose a starting role
- List what the current squad already does reliably.
- Identify the job that fails most often: survival, reach, control, support, or finishing power.
- Choose a specialization that covers that missing function.
- Re-evaluate after new Operators and ability options change the squad.
This method stays useful even when balance changes. A fixed ranking can become stale; a squad need remains visible in the mission plan.
Standard and exotic classes
The developer Q&A distinguishes the eight standard specializations from exotic classes connected to particular characters or story circumstances. Their existence does not expand the standard list into a larger set of freely interchangeable starting classes.
What this guide intentionally does not claim
- No class is labeled universally best.
- No launch-day build is presented as patch-proof.
- No role description is a substitute for reading the abilities available to the specific Operator.
Use the class list to create a balanced company, then let mission demands decide who deploys.