Short answer: STAR WARS Zero Company is a new game, released August 27, 2026. It is a single-player turn-based tactics campaign set during the Clone Wars—not a remaster or rerelease of an older game.

Know the two halves of the game

Your campaign alternates between the Den and Tactical Missions.

  • At the Den, you prepare the company: explore, recruit, review equipment, and consider Operations.
  • In Tactical Missions, you deploy a squad, complete objectives, and make the choices that move the campaign forward.
  • Completing a Tactical Mission advances the current Cycle, so finish any time-sensitive preparation before you commit.

Hawks exploring the Den between tactical missions

Your first-session route

  1. Read the mission objective. Success is defined by the objective, not automatically by defeating every enemy on the map.
  2. Inspect your squad roles. A standard tactical squad contains up to four Operators. Look for missing jobs—damage, control, support, or recovery—before worrying about a universal “best” class.
  3. Use all three Action Points deliberately. Movement, attacks, and abilities compete for the same turn budget.
  4. End in a position you can defend. Cover, Overwatch, and Backup matter during the enemy turn as much as your own attacks do.
  5. Review injuries after deployment. On the standard setup, repeated injuries can become fatal when permadeath is enabled.
  6. Return to the Den before choosing the next mission. Check Operations and other company tasks before advancing another Cycle.

What to learn first

If this is confusingRead next
Action Points, cover, reactions, or AdvantageCombat Basics
Which battlefield role fits your squadClasses Overview
Injuries and whether Operators can dieDifficulty & Permadeath
How Operations and Cycles fit togetherIntel & Operations

A useful launch-build boundary

The official material explains the core systems, but it does not prove a universal best class, weapon, or build. Begin with roles and mechanics. Treat rankings as version-specific advice only after they have been tested against the released build.

Before you deploy

  • Confirm the objective.
  • Check the route into cover.
  • Decide who can provide Backup or Overwatch.
  • Keep shared Advantage for a turn where it changes the outcome.
  • Finish Den tasks that may become unavailable when the Cycle advances.