Choose Scoundrel when the squad already has strong attacks and needs someone to make the most important one land harder.

Scoundrel abilities

AbilityTypePractical use
Easy MarkUltimateMarks an enemy and lets the Scoundrel assist the next allied attack against it. Use it on the target the squad is truly ready to focus.
Identify WeaknessStandardApplies Vulnerable so the next damaging attack is a guaranteed critical. The next attacker matters as much as the target.
Never Play FairPassiveIncreases assist damage, improving the payoff from coordinated attacks.
Scoundrel's InstinctPassiveAdds Defense Penetration, helping attacks get through protected targets.

Sequence the payoff

Scoundrel loses value when the squad consumes a setup with a weak incidental hit.

  1. Choose the priority enemy and the ally who should deliver the next attack.
  2. Confirm that ally has line of sight, range, and enough Action Points.
  3. Apply Identify Weakness only when the critical hit can happen before the situation changes.
  4. Use Easy Mark when the assisted attack meaningfully accelerates the defeat.
  5. Keep minor area damage or low-value reactions from consuming the planned setup accidentally.

Weapon pairing

EA describes Scoundrel as a tactical role whose weapon choice is flexible. That freedom should support the job you need between setups:

  • choose a Blaster Pistol for movement and Action Point flexibility;
  • choose a Blaster Rifle for reliable medium-range participation;
  • choose another class only when its range and cost do not prevent the Scoundrel from setting up allies.

Compare the four patterns in the Weapon Class guide.

Good squad partners

  • Sharpshooter: turns a prepared critical into a high-value long-range finish.
  • Gunslinger: can consume the setup and continue an attack chain.
  • Soldier: has several direct damage options to exploit Vulnerable.
  • Scout: improves battlefield information and helps the squad choose the correct priority target.

Common mistakes

  • Applying Vulnerable before checking who will attack next.
  • Marking a low-priority enemy merely because it is visible.
  • Chasing personal damage while assist tools remain unused.
  • Standing outside the geometry needed to join the marked attack.

Scoundrel is strongest in a squad with a declared attack order. Its contribution is not random luck; it is making the team's next important hit predictable.