Intel loop: complete Tactical Missions and explore to obtain Intel; spend that Intel on Operations; check expiration timing before another Tactical Mission advances the Cycle.
Where Intel comes from
The approved official materials identify two verified routes:
- Tactical Missions can award Intel through campaign play.
- Exploration can reveal additional Intel between deployments.
This guide does not assign exact farming values because the approved sources do not provide a controlled reward table for every mission and location.
What Operations do
Operations are non-combat assignments on the strategy layer. They cost Intel and exist alongside Tactical Missions rather than replacing tactical play.
The important planning constraint is time: Operations can expire between Tactical Missions. Because completing a Tactical Mission advances the Cycle, opening the next battlefield can close an opportunity elsewhere.
A safe decision order
- Return to the Den and inspect the current Operation list.
- Note which opportunities can expire.
- Compare the Intel cost with the outcome you need now.
- Finish exploration or other Den tasks that may change your options.
- Commit to the next Tactical Mission only after the strategy layer is settled.
Common mistakes
- Treating Intel as a combat currency: Advantage fills that role during combat; Intel belongs to the campaign layer.
- Advancing the Cycle automatically: a Tactical Mission is a time decision as well as a combat decision.
- Waiting for a perfect Operation: an expiring useful opportunity can be more valuable than unused Intel.
- Claiming a universal farm route: rewards and campaign context need direct verification before a route can be called optimal.
The one-line model
Missions and exploration produce information; Intel converts that information into off-field action; Cycles limit how long the choice remains open.